Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments and augment kits are a little more difficult. Tactical Items Guide in SWTOR. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 2. Were these just phased out with the 4. 2 live numbers. However, adding an augment slot to an item is expensive. This system began with the release of the beta Edge of the Empire rulebook. 8k. Craft trainers. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Mats for one Synthweaving augment (crit or. Updated for 7. If a piece of gear does not have an augment slot, then you have to install one using a. The dedicated guide contains tips for all roles in both PvE and PvP. Two Legendary Implants, which costs Tech Fragments. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. 139 votes, 131 comments. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Almost everyone should get this tier of. Followers 0. This type of progression is not new to the game; however, 7. 3 Class Changes;. The current highest level augments are 236. - Kits are made by Synthweavers, Armstech or Armormech. This guide is tuned towards PVE, but I will also include tips for PVP. 6% faster ability activations, so our energy generation needs to increase by that proportion. Almost everyone should get this tier of. augmentation slot component MK-11. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 10 votes, 12 comments. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. What are Augments and who/how are they used? Link to comment Share on other sites. Posted January 27, 2016. The most notable changes are the removal of Utilities, the ability pruning. If you can crit your gear, why not the option that when you crit you get a random augment as well. Go to swtor r/swtor • by. The profit comes from crit chance. 858. Almost everyone should get this tier of. |. 1a. 14 gear pieces with stats. Tips. Drag your augment to the new slot and click apply. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Edited December 14, 2019 by JediQuaker. View Mobile Site Follow on IG. 1 is currently set to release on. That's beyond realistic for the mass majority of people. Augment slots can be purchased on the GTN, or crafted, but are not loot items. Individual Pieces. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Individual Pieces. Remove Augements from the game. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. 0 Class Changes Previews available on the Public Test Server . My apologies to the healers. Right click on the station and drag the piece from my inventory to the station. Note: This only applies to burst spec DPS, not sustained DPS specs. Hey Folks! I came back after a years break. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. 1. Recommended Posts. Any of those can craft the augment kits needed to add a slot. Make sure you get the Armormech ones. EDIT: Removed a part that made people think this was a rant thread If 5. In order to add the slot you would buy or craft the kit then go to the station put the. The easier path to credits is gathering and selling mats. e. 0 coins. 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 0) locnlol The Red Eclipse • 8 yr. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. How, who, where? I thought most crafts were getting the option of crafting and re-ing augments with 1. Armormech, by comparison, makes significantly less used augments. I was using single target calculations to determine the Optimal Stats. Followers 0. 1. If taken out of the materials bank to deconstruct, no component is rendered. Edited November 5, 2015 by Jinre_the_Jedi. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Once you get the blue one, repeat until you get the purple. The price of MK-11's and Augments will sky rocket. Your own fat can be used to. Play Now. Over a full set of gear's worth of augments, main stat will get you 50. Right-click on the modification station and drop the piece of gear on the window that appears. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. If you’re looking for a cheap modifiable set of armor. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. I crank them out while I play on each character. I often use this to know what level. The SWTOR Legacy of the Sith 7. 2. This is now not really great unless it's a level 49-50 item. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. The class also offers great threat generation. Augments have been reduced to 8 tiers. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. I have gathered here everything you should know to be fully prepared mentally and in hit the ground running when 7. Changes to Augment Slots in Patch 1. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. 1. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). 13-15% Alacrity is fine for all Dps classes in PvE. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. This guide gets updated when BioWare introduces any. Slicers sell them on the GTN. . Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 3 Mercenary Bodyguard Combat Style (Class) Guide. SWTOR Armstech Crafting Guide. Gold Augments and a Brush with Pay-to-win Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. Pricing of augments. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. For Weapons it would depend: Artiface- For lightsaber hilts. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). Posted February 12, 2012. SWTOR Cybertech Crafting Guide. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. 3. Stat Priority. Armormech is simply the crafting of cunning and aim armor. For Augments. SM will drop 328 gear. - For solo stuff, probably. Most classes tend to not stack super high alacrity, but it is common for healers to aim for the super high 3208 alacrity target for a 1. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. vlosinssrigg • 6 yr. And the RNG is about 20%. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. We don't know about Legendary Implants. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. 186 full gear and a couple of 192 pieces, should I wait to get b. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Right now you can try the new Feast of Prosperity event,. Posted November 9, 2012. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . 1. Best method is just to RE the assembly components. By Xam Xam / July 11, 2022 / 3 Comments. Affected combat styles include: Powertech and Vanguard. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR Directive 7 Flashpoint Guide. There was never a safety measure for this so you have to be extra careful when upgrading gear. Posted July 27, 2012. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. View Mobile Site Follow on IG. and people who are just doing 15k dps with 336s and purple augs wouldn't. x200+ Tech Fragments. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. Augments round out your stats so you can hit those min/max numbers like 110% accuracy, 7. 2 live numbers. there are two ways to get an Augment into an item: Crit or Kit. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. Updated July 1, 2023. Though the progression breaks down at the highest (and lowest) ranks/levels. Star Wars: The Old Republic Wiki is a FANDOM Games Community. 0 gear. 4% alacrity (healers), 60% Absorption (tanks). Bonus Damage = Presence * 0. Vet will drop 330, 332, and 334. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. UPDATE March 2, 2021: The game will no longer freeze when changing the. Augment slots are a special, extra slot on equip able gear. Crit wise, it's ~1. to expand on that, there are currently 5 main sources of schematics. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Since many abilities have crit and. This is now not really great unless it's a level 49-50 item. 23. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. 050 tech fragments per char, 5 chars you can get 20. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. 3. Now you can gear up your main and alts to 336 with mods, just like before. I use stim + 1 286 Augment + 3 Initiative Enhancements. General Discussion. 20. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. I am not wrong about this because I have done this before. So for eg. 225K subscribers in the swtor community. The standard GCD in SWTOR is at 1. SWTOR Armstech Crafting Guide. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 0) will be reintroducing the vertical progression path for gearing. SWTOR PTS 6. to expand on that, there are currently 5 main sources of schematics. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. 3 this slot will be of the same level/craft rank (1-6) as the item. Start analyzing your combat logs to see if you are hitting the 1. 2 bil. Either directly, or via the GTN. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. Most players already have their gear augmented, but yeah some don’t I guess. Crew skills dont make endgame gear but they do make augments. They are available to low level players, but aren’t really worth. ago. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. 0 Expansion. Advanced Overkill Augment 40. base is the base damage of the attack (typically a range). Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. #darthvader #victoriaBC #. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. Individual Pieces. 4 second GCD regularly. SWTOR 7. No idea what the yields will be from the missions, or even how common the missions will be. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Augment kits can be applied to any piece of gear. . 0 will offer players new experiences and ways to obtain gear. Almost everyone should get this tier of. 1a. SWTOR Augments Guide. Almost everyone should get this tier of. Continuing Bant's good work, I have taken on updating his spreadsheet. Members. Share More sharing options. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. 8k. To increase the abilities of an item in SWTOR, you can modify it by adding various items such as: mods, enhancements, crystals, barrels, hilts, and, of course,. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The rest of this guide is saved for posterity, though it is no longer accurate! For example, Amplifiers no longer exist. Biochem 700 lets you utilize the reusable stims, medpacks, and most importantly the adrenals. The dedicated guide contains tips for all roles in both PvE and PvP. 6k. 1k dps with new augments, bc it's not the gear. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. You have finished your leveling and your character is at level 80 now. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. Where surge is the surge bonus to an ability. In the ones tagged as crafted by me, the No Research Available tag appears. SWTOR 7. Star Wars: The Old Republic Wiki Explore Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. And as always we look forward to hearing your feedback on these changes. 0. And the augment kits cost about 60k - 80k each. Alan Copeland, UX Director. BioWare brought the SWTOR 7. 0 Expansion. As soon as it is fixed, 3 things will happen. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Synthweaving, Armormech and Armstech are the crew skill sources for these. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. SWTOR Tunings. SWTOR 7. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. You need 110% accuracy and not just 100% because bosses have a 10%. This type of progression is not new to the game; however, 7. The dedicated guide contains tips for all roles in both PvE and PvP. 1. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. 0 PTS has been reborn, just like Darth Malgus. Any crafts grade 11 component can be RE's to a MK11 aug slot component. I hope you found those guide useful. Yes Even a Jugg as Alacrity. Pre-mades will get bored no longer having seals to club. Check Details. So you should augment the tier 1 shells or a set of orange shells you like. . Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. The components come from reverse engineering any item that can produce an augment slot on a crit. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Augment schematics come from a variety of places,. Additionally, try to run an Advanced Proficient Kyrprax Stim. Data updates every 5 minutes. 1. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. 3. Has anyone actually done it?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. 3 GCD. The price of MK-11's and Augments will sky rocket. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. non-sync: stim + 5 augments + initiative r18 + initiative r19. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. Game Update 7. The best way to make money off of this crew skill is by selling things that people want at max level. 6k. 3. Now you can gear up your main and alts to 336 with mods, just like before. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. Augments are mainly to fix holes in stats. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. The same goes for armour except that hilt/barrel is replaced with an armouring piece. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. ) Yes, I remembered those days lolol, came back. which items take the fewest mats to produce for reverse engineering, and the. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processAugments below the current MX-9 augments are rarely used by most becuase there is no significant advantage. I love SWTOR but I really dislike the decision to put this augment into the game. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Grade 2: Level 16-24: 80-160. by Endonae. Rank 6 augments require level 17 and a MK-2 slot. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. Ahhh thanks that seems to be the general consensus. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. I wouldnt say that the augments are useless. That's 14 augments. Alacrity can lower the GCD if it reaches some certain breakpoints. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. Changes to Augment Slots in Patch 1. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. - datacrons. There are different ways to get to 1591 accuracy rating. I see it all the time. 1. 0) will be reintroducing the vertical progression path for gearing. Below is a brief overview of the features coming with this update. The dedicated guide contains tips for all roles in both PvE and PvP. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. We are not raising Crew Skills,. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. if you have BiS gear for a lowbie, it means nothing because it. Galactic Seasons Guide and Rewards – Season 5, 2023. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. Craft trainers. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. Go to topic listing. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. Bant used 3 targets for his calculations so I. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 6. . The dedicated guide contains tips for all roles in both PvE and PvP. a source of additional stats over and above un-modified weapons). 4 releases on October 20, 2020. . SWTOR 6. . You will never find a more wretched hive of scum and villainy than here. The dedicated guide contains tips for all roles in both PvE and PvP. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. SWTOR Class Guides Menu Toggle. , 100% normal speed less 15% Alacrity). Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. How to Craft the new Superior 77 Augments in SWTOR Guide. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. - armortech makes the aim, cunning, absorb, shield augments.